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It may not display this or other websites correctly. You should upgrade or use an alternative browser. Thread starter Echohawk Start date Dec 16, Echohawk Shirokinukatsukami fan. This was the sixteenth installment when the Collector's Guides were first published. The original thread for this Collector's Guide is here. All of these miniatures are listed in the 1st Edition Collector's Guide, and are not repeated here.

Dungeonosophy Adventurer. Dungeonosophy said:. Click to expand Post reply. Insert quotes…. Similar Threads. Replies 34 Views 2K. Feb 10, Lanefan. Replies 2 Views Nov 15, GuyBoy. Replies 33 Views 4K. Nov 14, Paul Farquhar. Replies 31 Views 4K. Oct 15, Echohawk. Replies 63 Views 2K. Why are they even still around? Wouldn't they get destroyed the first time they killed someone?

Or at the very least get warning labels attached? Ultimately, this adversarial relationship is probably at the root of the bad DMing advice this book keeps throwing at you. Present the players with misleading information, re: magic items.

Then again, maybe there's a paradigmatic issue at work here. The game is almost ideologically opposed to asymmetrical mechanics, but it doesn't seem to acknowledge that the DM's role is almost by definition asymmetrical. They could just spawn hundreds of high level monsters at any time. So when the book expresses concern that allowing monsters to break bones or sever limbs will make the game too difficult for the PCs, it rings a bit hollow when a few pages later it lists a poison that can kill instantly.

A complex of shared assumptions that make the odd leaps seem logical. Yet looking back, it is clear that I was never actually part of that culture. I remember playing the game "wrong," but if I'm going by the rules as written, there are very few that I didn't use.

So that vague memory I have, of a sensation of ignoring large portions of the text, it must have come from me glossing over the balance and advancement sections and just using the game as a story engine, rather than the weird inconsistently-tuned, chaos-embracing, trap-ridden tournament strategy game it thought itself to be.

I think I made the right choice, all those years ago, in turning my back on this game. But that confidence is worth something to me. It means that when I read all the classic supplements I still adore, I'll be thinking in terms of conversion to a new system, rather than trying to recapture an imagined past.

Sure, I could have gone with one of the more amusing magical items. There are certainly plenty of colorful and evocative ones to choose from.



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